AI Insights · Timothy · October 2022
Top 5 Card Battler Apps on iOS in Australia Q3 2022
In Q3 2022, the top 5 card battler apps on iOS in Australia showed varied trends in downloads, revenue, and active users, with notable performances from apps like WWE SuperCard and Hearthstone.
In the third quarter of 2022, the top 5 card battler apps on iOS in Australia displayed distinct trends in terms of downloads, revenue, and active users. Data sourced from Sensor Tower reveals the performance of these apps, providing valuable insights for developers and marketers.
WWE SuperCard - Battle Cards WWE SuperCard from 2K experienced fluctuating weekly revenue, peaking at approximately $14K in late July and dropping to around $6.4K by mid-September. Weekly downloads were relatively stable, with a slight increase mid-quarter, reaching 208 in early August. Active users saw a gradual decline from 3.4K to around 3K by the end of September.
Hearthstone Hearthstone by Blizzard Entertainment exhibited varied weekly revenue, with a significant peak of $23K in early August and a subsequent decline to around $4.6K by mid-September. Downloads surged to 1K in early August before stabilizing around the 300 mark. Active users peaked at 5.3K in early August, with a slight decrease to 4.2K by the end of the quarter.
Yu-Gi-Oh! Duel Links Yu-Gi-Oh! Duel Links from KONAMI showed a steady weekly revenue trend, reaching a high of $12.7K in late September. Downloads remained consistent, peaking at 340 in early August. Active users maintained a stable pattern, fluctuating around 3.6K throughout the quarter.
Magic: The Gathering Arena Magic: The Gathering Arena by Wizards of the Coast saw a notable increase in weekly revenue, peaking at approximately $9.7K in late August. Downloads were stable, with a peak of 468 in early August. Active users remained consistent, fluctuating around 3K throughout the quarter.
MARVEL SNAP MARVEL SNAP from Nuverse demonstrated significant growth in early Q3, with weekly revenue peaking at $11K in late July before stabilizing around $2.5K by the end of September. Downloads saw an initial surge to 5K in late July, followed by a decline to around 224 by the end of the quarter. Active users peaked at 4.3K in early August, with a gradual decline to 1.7K by late September.
For more detailed insights and data, visit Sensor Tower.